Phobias as Characters: Illustration series Concept Art for Video Game “Certtimor” By Elma Hodžić
The main topic of this project is character design and concept art for a video game called “Certtimor”. Design of the characters is inspired by different specific phobias and are to be used in the video game. Genre of “Certimor” is adventure, fantasy, horror. The name “Certtimor” came from two Latin word timor (fear) and certis (specific) which means fear of specific, or specific fear. It is a game about a scientist who travels to a different dimension where the time moves faster than the time on Earth. 270 days that he spends there are actually 10 days on Earth. In order to travel back to his family he must steal elements from six colonies. These colonies are big, vicious monsters, each with their own unique appearance, habitat and abilities. Every character represents one colony and they all emit their phobias on everyone who gets too close to them. The main goal of the game is to portray what it’s like having phobias and to spread two important messages. First message is to get rid of all the limitations and fears in life and experience life at its fullest, while the second message is to stop running after achievements and material things and appreciate what is already there like family and friends.






















